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INFOCOM CLASSICS
- ZORK
> PLANETFALL
- A MIND FOREVER VOYAGING
- TRINITY
- HITCHHIKERS GUIDE TO THE
__GALAXY
- LEATHER GODDESSES OF PHOBOS
- THE LURKING HORROR
- SHOGUN
- ARTHUR
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PLANETFALL (1985) __________________________________(by Steve Meretzky)
"Planetfall remains to this day one of my most favorite IF games, and has a special
place in my heart for being the first game ever to make me cry. That’s right – a
text-only game made me cry. That should tell you how extraordinary Planetfall is,
although the fact that I was only 13 when I played this (with my Dad’s help) may
have something to do with it ;)
Similar to the Space Quest series, you start the game as a starship janitor who
managed to escape the ship before it was destroy, subsequently landing in a
deserted building complex on an alien planet. With the help of your faithful robot
companion B-19-7 (aka Floyd), you must discover what happened to the people and
solve various problems before time runs out.
Planetfall is a great science fiction game that boasts a milestone in computer
gaming: creating a believable and lifelike non-player character. Floyd is
universally hailed as Infocom’s best NPC, and for good reason. Although he is
useful for only three things in the game, Floyd constantly provides you with quips,
amusing banter (including many tales of his life as a robot), and hints. The game
is not a flat-out comedy the way Hitchhiker’s Guide to the Galaxy was; it’s
better described as a conventional sci-fi game with a charming sense of humor. One
of the best things I like most about Planetfall (and most games by Meretzsky) is
the fact that many items have more than one use. Of course, there are also red
herrings that have no use at all in the game.
With excellent writing, fun plot, logical puzzles, and most importantly a genuinely
charming NPC you will grow attached to, Planetfall is a masterpiece of
interactive storytelling you simply must play. It is much better than
Stationfall, the sequel, and the hard-to-find Solid Gold edition includes on-line
InvisiClues hints and the same advanced parser that powered later Infocom games,
from Beyond Zork onward. Two thumbs up, way up!" (Home Of The Underdogs)
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