ZORK: THE GREAT UNDERGROUND EMPIRE (1980) _______________(by Dave Lebling)
The Original Zork Trilogy
Zork I: The Great Underground Empire This is the first game in the trilogy that
started it all. Originally called Dungeon, it was too large for most computers at
the time, and was broken into 3 sections, which became the original Zork Trilogy.
In Zork I, you are introduced to the Land of Quendor, also known as the Great
Underground Empire. Your only starting equipment is an Elven sword, and an old
brass lantern. You must battle the Thief, and the Troll, and outwit the Cyclops, as
well as sail the mighty Aragain River, and go Over The Rainbow. You must fetch each
of the 20 treasures of Zork, return them to the Trophy Case, and then find the
entrance to Zork 2..
Zork II (1981): The Wizard of Frobozz. Here you meet the Wizard of Frobozz, a
senile mage who can only cast spells beginning with the letter "F". These include
"Freeze", "Fatigue", and "Fudge." (The last one turns things into fudge. Also found
here is the infamous Carousel Room, the unicorn, and the dragon. Your mission is to
get all three orbs and free the demon, so you can get the wand from the wizard and
move on to Zork III. Zork II is available for download on the web.
Zork III (1982): The Dungeon Master. Zork III ties up the loose ends left by the
first two Zorks. Here, you find out your purpose for being in Quendor, and
ultimately become the second Dungeon Master. Also, you finally find the spot where
you must utter the words "Hello Sailor." This phrase has become a running gag in
the series.
Followed up by several sequels, like the (disappointing) ZORK ZERO or BEYOND ZORK
(by Brian Moriarty), still a text adventure, but with role playing elements.
THE GAMES
ZORK I __- DOWNLOAD (MANUAL)
ZORK II _- DOWNLOAD (MANUAL)
ZORK III - DOWNLOAD (MANUAL)
WALKTHROUGH (complete triology)
HOW TO PLAY INFOCOM GAMES >>>>
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